#pragma once

#include "lg.h"
#include "lg_init.h"


struct LGStdBackend {
	LGShader* (*stdShader)(LGStdShader e);
	const char** (*stdShaderSource)(LGStdShader e);
};

LG_API int
lgInitStdContext(LGConfig* config, LGStdBackend* backend);



